11/16/2023 0 Comments Trickster vr![]() ![]() You have to hope to get games ported now because Sony has a high end headset on the market. ![]() All those headsets and nothing big coming. What games are Pimax making? What games are HTC making? What games are Microsoft making? Lol. What is Valve building in games? They built one game that’s not even all that. What big games are coming to PC from Namco or Capcom or anyone? Nothing. The only hope being mods or pray dog to give you some type of improvement on content. You should be on PC’s ass being that no third party cares about it which is why you’re only getting hand me downs from Quest and half finished games from early access. Matches PC in graphics and makes better previous games that were ported while having exclusives already that’s not on PC or Quest. You talk about new content when it just came out. How ridiculous is that? How much was your PC? How much was your headset? How much was your upgrades on graphics cards? Don’t be silly. I bet you spent more than the price of Sony’s combo but then come down on Sony for price. Until the Quest 3 when… nevermind, they will still look the same, just slightly higher resolution with slightly better frames. We get the bulk of VR games for all platforms with PS3/X360 era graphics. If on the other side you are referring to graphics, it isn’t, and that is sad. Nobody cares about Skyrim because it’s so shitty and unpolished as vr game.”ĭamn, I didn’t know you had already played AW2 to know its a better game. “It’s clearly a better game than Skyrim as well. The thing you are getting here is… sure, they will be indie style kind of games but… they are priced accordingly 9 out of 10 times. ![]() And that’s – let’s be honest – is 1000% of pcvr.” “If I’m going to play on pc, after 7 years of consumer vr, i won’t accept indie style early access bullshit. Those two are both indie titles from… 2018 the first, 2016 the other… when adoption of HMDs was way less than anything we have now. Then, we give fullsize textures plus giving higher resolution to postprocessing/effects and you get yourself your High/ultra for PC. That will get you around medium/high settings for PC. Right now it would be around a 3060/4060, which is PS5 graphics and up. The target for PC is always the currently most sold GPU, or the next one. Then add to that the technique only works with photo realistic games, and only for completely static assets. Then spend even more time to get a set of UVs that will show the asset at its best for the minimum amount of texture space. This is ESPECIALLY important for VR titles where you need to optimize assets as much as possible. Photogrametry, because of their incredibly fucked up mesh after being taken, takes a long time to fix together with the need to use specialized tools or plugins to speed it up. Less details is directly related to the amount of time an asset takes to make, FULLSTOP. ![]()
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